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Guitar Hero at 20 – How a Plastic Axe Connected Generations Between Rock Fans

It has been 20 years after Guitar Hero hit the market across the Atlantic, giving everyday gamers the tools to feel like rock legends. Figuratively speaking, though you'd be hard-pressed telling that anyone who's mastered Free Bird’s lengthy instrumental break before a packed crowd of friends.

Created by Harmonix, the game gave players a plastic guitar peripheral to follow on-screen cues scrolling down the screen synchronized to the music. Every sequence corresponded to particular chords, creating the sensation of an authentic performance.

The studio previously experimented in the music genre before partnering with RedOctane, later purchased by Activision in 2006. Collaboratively, they established the groundwork for an unlikely billion-dollar franchise that had a remarkable impact for many musicians featured, introducing classic groups to millions of younger players.

Michael Dornbrook, former COO of Harmonix, remembers the early financial challenges of licensing the songs – despite the fact the first two games primarily featured rerecorded tracks.

“We rerecorded all the music because the dollar figure was so high,” he explains. “Despite having the necessary permissions by themselves, it was extremely difficult. We couldn’t get bands like the Who – the publisher had virtually no money, and our team was fairly certain it would fail. However, when Guitar Hero became a hit, and record sales and radio play increased, all artists desired to be in.”

He continues: “Among the amazing things was the number of mothers and fathers got in touch and thanked us for exposing their kids to the songs they loved. It evolved into a multigenerational phenomenon.”

Classic Rock Gains a New Audience

Northern Irish group the Answer included Never Too Late in the 2008 release the popular installment. Guitarist the artist recalls how the series revived classic rock back into vogue: “Guitar Hero offered a larger, younger audience. Typically this had been seen as outdated material, however when it was included in the game and teenagers were finding it, suddenly it became trendy. This validated the genre, eliminating the ‘dad rock’ tag. It gave all our music a new life.”

At that time, the Answer’s debut album was still not available stateside, so the game served as a primary platform for exposure for the band as they went on a North American tour opening for AC/DC. “Their crew had on Never Too Late during travel, and some of them knew us thanks to the game,” he notes.

Major Band Spin-offs and Lasting Influence

Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others starring in specialized game editions that focused on each band’s catalogue and related stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the band greater revenue compared to their records. It sold well over 500,000 copies upon release, while sales of their songs saw an increase significantly during an era as the industry was already collapsing.

The series still motivates quick-handed fanaticism among its fans. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive customisation options. The song is difficult enough on expert mode, let alone performed at increased tempo and without missing a single one of the thousands of cues. They stated it took nine months to accomplish.

“Guitar Hero is a fun, fantasy thing. Just as with Call of Duty, it doesn't imply you ought to use a real gun and enlist,” says musician Herman Li.

The band had already completed a successful tour when their hit appeared on Guitar Hero III, yet he explains it made them widely recognized. “I recall our distributors informing us that we were selling albums like crazy,” he shares. “It exploded when we next toured, and we were playing right ahead of the headliners on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero was so immense that it has risked overshadow everything else accomplishments. Recently, the track was used in a trailer for Despicable Me 4. “Previously I felt differently, but now I accept it,” he admits. “If you only hear one DragonForce song, it’s totally cool – each person has a unique musical journey and I’m glad we’ve been part in fans' experiences”.

The Lasting Legacy from the Plastic Guitar

Top-tier promotion, be it for cars, clothes or video games, goes further mere transactions – it inspires a longing. Was the game able to tap into that? “Precisely what we were aiming to achieve,” he confirms. “The excitement of being a music icon in the spotlight. From day one, the co-founders felt that there’s an instinctive urge to make music, and they wanted to leverage innovation to allow people to participate”.

Most installments were released over a mere half-decade from 2005 to 2010, featuring spin-offs like DJ Hero, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, except for a short-lived revival in 2015.

Games such as Clone Hero and newer releases have maintained the community alive, and there’s set to be a new product from the founders on the way. Recently formed developers has entered production on their first music game. The initial creators are both involved as special advisers. Is the world ready to embrace a new entry in the spirit of Guitar Hero?

“We thought such titles could be similar to sports games allowing annual update every year,” he remarks. “There’s so much new music it could remain evergreen, thus I remain hopeful. It's entirely possible for it to persist with new generations.”

The writer

Sharon Nunez

A seasoned entrepreneur and leadership coach with over 15 years of experience in corporate strategy and personal development.

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